Adding Player Audio Effects

Variable assignment for AudioManager
SwingSword with and without Flame in AudioManager.
Visual for jump audio showing timing of two sound events.
Jumping method in PlayerAnimation script.
PlayerDied and GemPickup methods in AudioManager script.
PlayerDies method on PlayerAnimation script.

--

--

--

Unity Developer

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

These will help you if you want to be a software engineer or a web developer

Codility Algorithm Practice Lesson 13: Fibonacci Numbers, Task 2: Ladder — a Python approach

spiral stairs

Why say HarmonyOS forms a “super device”

SPA SEO with Lambda@Edge

Waifusion Community Update: Edition 8

How to learn iOS Development with a full-time job and no technical background

Ingredient to build a high-performing team

build a high-performing team

Legendary Giveaway! Winning a Steam Deck is as Easy as 1, 2, 3!

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Hal Brooks

Hal Brooks

Unity Developer

More from Medium

Enemy Waves with Scriptable Objects

Switch Statements to the Rescue

Journal 147 — Unity Project Development, 2.5D Shooter

Building A Stealth Game — Creating Waypoints For Your AI Guards