Audio effects for Enemies

Variable initialization in Enemy abstract class.
AttackAudio() and StopAttackAudio() in Enemy class script.
Void Update virtual method in Enemy abstract class.
MoveAudio and IdleAudio methods.
MoveAudio() called after assigning way point movement.
Excerpt from MoveMonster() method in the Enemy class script which checks for arrival at target.
DeathAudio() method on Enemy class.
Damage() method on Skeleton script.




Unity Developer

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

CSSBattle | #18 Matrix

Clustered NiFi with SSL

Reset Auto Increment on MySQL Database

Dappio Newsletter #6

Create a Gantt chart from your Todoist project with Ganttify in 3 easy steps

DeHive DevUpdate — 01.02.22

DeHive DevUpdate — 01.02.22

Weekly update| BigGiveaway’s lucky draw results will be announced on June 24

WFT bool filter in Ansible

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Hal Brooks

Hal Brooks

Unity Developer

More from Medium

Making The Point With Primitives

Enemy Waves with Scriptable Objects

Voiceover Event Calls in Unity

Journal 147 — Unity Project Development, 2.5D Shooter