Audio effects for Enemies

Variable initialization in Enemy abstract class.
AttackAudio() and StopAttackAudio() in Enemy class script.
Void Update virtual method in Enemy abstract class.
MoveAudio and IdleAudio methods.
MoveAudio() called after assigning way point movement.
Excerpt from MoveMonster() method in the Enemy class script which checks for arrival at target.
DeathAudio() method on Enemy class.
Damage() method on Skeleton script.

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Unity Developer

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Hal Brooks

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