Enabling 3D post processing

Post_Process_Volume game object.
Essential post-process layer needs a dedicated layer.
Bloom effects are “on” in Post-process Volume.
White balance effects in Color Grading.
Set Player color space to linear in project settings.
Effects of bloom and color grading on the Unity rendered image. Bloom increases the brightness, notably the shield and explosion, while color grading’s white balance was used decreases temperature, bluer, and increase purple tint.

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