Waypoint system for enemy movement

Unity Hierarchy with Waypoints
Security Guard game object.
Variables required for Nav Mesh Agent pathing.
Using Nav Mesh Agent to check for an active or pending destination.
First security guard with axis moving from points A, B and C.




Unity Developer

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

TrustAds Update May 2019: Announcing Sharing and Frequency Updates

Twilio Android Client + Google Speech API

checklists: an operational gift

Multi user Jupyter Notebooks with authentication

How to deploy a Laravel + MongoDB project on Digitalocean

Systems Design Study Guide

How To Source Your First Million In Code

My CKA and CKAD Experience

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Hal Brooks

Hal Brooks

Unity Developer

More from Medium

Unity — new input system create an action map

Switch Statements to the Rescue

Bullet Pools in Unity

Creating a UI Shield Strength indicator